package jia.core.flags;

import jia.core.flags.Flags;

/**
 * Each Space object can have a series of flags set on it to determine whether the player
 * can or cannot do a specific action.  These actions might include whether they can rest,
 * search, cast spells, etc.
 * @author Alec Lanter
 */
public class SpaceFlags extends Flags{

	public static final int CAN_CAMP = 1;
	public static final int CAN_REST = 2;
	
	//===============================================
	/**
	 */
	public SpaceFlags() {
		super();
	}
	
	//===============================================
	/**
	 * @param startVal
	 */
	public SpaceFlags(int startVal) {
		super(startVal);
	}
}
